Post by Oddric on Nov 25, 2007 15:23:04 GMT -5
Exchange-
Blue Coin to Regular Coin Exchange: 1 Blue Coin for 10 Regular Coins
Red Coin to Regular Coin Exchange: 1 Red Coin for 12 Regular Coins
Note: You cannot exchange Coins for Blue Coins, or Coins for Red Coins. Or Red for Blue, or Blue for Red.
Items-
Mushroom-
A Basic Mushroom. Recovers 5 Hp - Only 3 can be held at a time ~ 8 Coins
Super Mushroom-
A Larger Mushroom. Recovers 11 Hp - Only 1 can be held at a time ~ 1 Blue Coin
Poison Mushroom-
A Poisonous Mushroom. If eaten, does 5 damage - Only 1 can be held at a time ~ 8 Coins
Shock Mushroom-
If used, every pyshical attack done to you, will result in 1 Hp of damage to your Opponet. Lasts 4 turns - Only 1 can be held at a time - Shock Element ~ 7 Coins
Super Soda-
A quenching drink. Recovers 2 Mp - Only 5 can be held at a time ~ 3 Coins
Dried Shroom-
A dried up Mushroom. Recovers 1 Hp - Only 5 can be held at a time ~ 2 Coins
Life Mushroom-
When Hp reaches 0 automaticly recover 5 Hp - Only 1 can be held at a time ~ 12 Coins
Star Soup-
Recovers 5 Mp - Only 3 can be held at a time ~ 9 Coins
Antidote-
Heals Poison - Only 2 can be held at a time ~ 3 Coins
Burn Heal-
Heals Burn - Only 2 can be held at a time ~ 3 Coins
Paralyze Heal-
Heals Paralyzation - Only 2 can be held at a time ~ 3 Coins
Mini Fire Flower-
Gives user the power to shoot 12 Fire Balls out of their hand - .05 for each Fire Ball - User doesn't have to use all Fire Balls within one turn - Only 1 can be held at a time - Pyro Element ~ 1 Blue Coin
Mini Ice Flower-
Gives user the power to shoot 12 Ice Balls out of their hand - .05 for each Icce Ball - User doesn't have to use all Ice Balls within one turn - Only 1 can be held at a time - Frost Element ~ 1 Blue Coin
Upgrades-
Mushroom Upgrade: Allows User to hold 4 Mushrooms - 5 Coins
Star Soup Upgrade: Allows User to hold 4 Star Soups - 5 Coins
Weapons-
Name: Wooden Mallet
Element: None
Ap Use: .5 per swing
Attack:1 Hp per hit
Description: An ordinary Mallet.
Name: Wooden Shield
Element: None
Ap Use: .2 to pull out
Attack: None
Hp: 3 - Once destroyed you must buy a new one.
Description: A Wooden Sheild. If it takes some damage but is not destroyed, you may keep it, and it's Hp recovers after the battle. If an attack stronger than 3 Hp destroys the sheild, you simply subtract 3 Hp from the attack.
Name: Green Shell
Element: None
Ap Use: .25 per throw
Attack: 5 Hp, but every 5 yards the shell is away from the target, it gains an extra 1 Hp of damage.
Description: A Green Shell from a Koopa. Only 1 may be held at a time.
Attacks-
Name: Mallet Throw
Element: None
Chance for Rank 2: 0/6
Ap Use: .4
Attack: 2 Hp
Strength Requirement: 15
Description: A strong throw with user's Mallet. Can travel 5 Yards before it stops.
~ 10 Coins
Name: Shell Riding
Element: None
Chance for Rank 2: 3/6
Ap Use: .4
Attack: 0
Melee Requirement: 15
Description: The user places a shell of any color on the ground. He gets on it and the shell begins to move. It does not get any speed increase, but if it hits an enemy, it still loses 5 Hp. The user can still use moves while on it.
Chance of falling off: 1/4 Chance of falling off each turn.
~ 10 Coins
Name: Nature Boost
Element: Nature
Chance for Rank 2: 2/6
Ap Use: .2
Attack: 0
Mp Use: 1
Description: The user has his/her Wooden Shield out, and adds an extra 1 Hp of health to the Wooden Shield for the rest of the battle.
~ 8 Coins
Allies-
Blue Coin to Regular Coin Exchange: 1 Blue Coin for 10 Regular Coins
Red Coin to Regular Coin Exchange: 1 Red Coin for 12 Regular Coins
Note: You cannot exchange Coins for Blue Coins, or Coins for Red Coins. Or Red for Blue, or Blue for Red.
Items-
Mushroom-
A Basic Mushroom. Recovers 5 Hp - Only 3 can be held at a time ~ 8 Coins
Super Mushroom-
A Larger Mushroom. Recovers 11 Hp - Only 1 can be held at a time ~ 1 Blue Coin
Poison Mushroom-
A Poisonous Mushroom. If eaten, does 5 damage - Only 1 can be held at a time ~ 8 Coins
Shock Mushroom-
If used, every pyshical attack done to you, will result in 1 Hp of damage to your Opponet. Lasts 4 turns - Only 1 can be held at a time - Shock Element ~ 7 Coins
Super Soda-
A quenching drink. Recovers 2 Mp - Only 5 can be held at a time ~ 3 Coins
Dried Shroom-
A dried up Mushroom. Recovers 1 Hp - Only 5 can be held at a time ~ 2 Coins
Life Mushroom-
When Hp reaches 0 automaticly recover 5 Hp - Only 1 can be held at a time ~ 12 Coins
Star Soup-
Recovers 5 Mp - Only 3 can be held at a time ~ 9 Coins
Antidote-
Heals Poison - Only 2 can be held at a time ~ 3 Coins
Burn Heal-
Heals Burn - Only 2 can be held at a time ~ 3 Coins
Paralyze Heal-
Heals Paralyzation - Only 2 can be held at a time ~ 3 Coins
Mini Fire Flower-
Gives user the power to shoot 12 Fire Balls out of their hand - .05 for each Fire Ball - User doesn't have to use all Fire Balls within one turn - Only 1 can be held at a time - Pyro Element ~ 1 Blue Coin
Mini Ice Flower-
Gives user the power to shoot 12 Ice Balls out of their hand - .05 for each Icce Ball - User doesn't have to use all Ice Balls within one turn - Only 1 can be held at a time - Frost Element ~ 1 Blue Coin
Upgrades-
Mushroom Upgrade: Allows User to hold 4 Mushrooms - 5 Coins
Star Soup Upgrade: Allows User to hold 4 Star Soups - 5 Coins
Weapons-
Name: Wooden Mallet
Element: None
Ap Use: .5 per swing
Attack:1 Hp per hit
Description: An ordinary Mallet.
Name: Wooden Shield
Element: None
Ap Use: .2 to pull out
Attack: None
Hp: 3 - Once destroyed you must buy a new one.
Description: A Wooden Sheild. If it takes some damage but is not destroyed, you may keep it, and it's Hp recovers after the battle. If an attack stronger than 3 Hp destroys the sheild, you simply subtract 3 Hp from the attack.
Name: Green Shell
Element: None
Ap Use: .25 per throw
Attack: 5 Hp, but every 5 yards the shell is away from the target, it gains an extra 1 Hp of damage.
Description: A Green Shell from a Koopa. Only 1 may be held at a time.
Attacks-
Name: Mallet Throw
Element: None
Chance for Rank 2: 0/6
Ap Use: .4
Attack: 2 Hp
Strength Requirement: 15
Description: A strong throw with user's Mallet. Can travel 5 Yards before it stops.
~ 10 Coins
Name: Shell Riding
Element: None
Chance for Rank 2: 3/6
Ap Use: .4
Attack: 0
Melee Requirement: 15
Description: The user places a shell of any color on the ground. He gets on it and the shell begins to move. It does not get any speed increase, but if it hits an enemy, it still loses 5 Hp. The user can still use moves while on it.
Chance of falling off: 1/4 Chance of falling off each turn.
~ 10 Coins
Name: Nature Boost
Element: Nature
Chance for Rank 2: 2/6
Ap Use: .2
Attack: 0
Mp Use: 1
Description: The user has his/her Wooden Shield out, and adds an extra 1 Hp of health to the Wooden Shield for the rest of the battle.
~ 8 Coins
Allies-